Sam's Blog

Friday, 27 April 2012

Games Character Model: Repost



SamTremain at 04:05 No comments:
Share

Wednesday, 18 April 2012

Art of Document & Technicle Paper

Transcibtion Art of Document

SamTremain at 21:33 No comments:
Share

Wilbur Whateley: 300dpi Still, Ambient Occlusion & ZDepth

300dpi Still


Beauty


Ambient Occlusion


ZDepth






SamTremain at 16:01 No comments:
Share

Wilbur Whateley: Turnaround

Unfortunately, due to ridiculous rendering times I was unable to complete this turnaround entirely. However I have uploaded as much as I have so far. The rest will be arriving post-crit :)
SamTremain at 10:02 No comments:
Share

Wilbur Whateley: Texture Maps


SamTremain at 09:52 No comments:
Share

Tuesday, 17 April 2012

DVD Cover & Disk Art


SamTremain at 14:42 No comments:
Share

Friday, 13 April 2012

Wilbur Whateley: Body Hair, Eyebrows & Improved Rendering


SamTremain at 03:24 No comments:
Share

Wednesday, 11 April 2012

Wilbur Whateley: Gallery Style Render + Hair Experiment


 

SamTremain at 09:43 2 comments:
Share

Tuesday, 10 April 2012

Wilbur Whateley: Experimenting with Lights and Texture


SamTremain at 07:28 No comments:
Share

Thursday, 5 April 2012

Wilbur Whateley: UV Maping



SamTremain at 04:21 No comments:
Share

Wilbur Whateley: Remodeled Ears


SamTremain at 04:20 No comments:
Share
‹
›
Home
View web version
My photo
SamTremain
I am a BA Hons CG Arts and Animation student at The University for the Creative Arts, Rochester. This blog is a creative and academic journal of my progress on the course.
View my complete profile
Powered by Blogger.