Sam's Blog

Friday, 27 April 2012

Games Character Model: Repost



Posted by SamTremain at 04:05 No comments:
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Labels: Character Modelling, Maya Tutorials, Modelling, Transcription

Wednesday, 18 April 2012

Art of Document & Technicle Paper

Transcibtion Art of Document

Posted by SamTremain at 21:33 No comments:
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Labels: Art of Documents, Transcription

Wilbur Whateley: 300dpi Still, Ambient Occlusion & ZDepth

300dpi Still


Beauty


Ambient Occlusion


ZDepth






Posted by SamTremain at 16:01 No comments:
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Labels: Rendering, Transcription

Wilbur Whateley: Turnaround

Unfortunately, due to ridiculous rendering times I was unable to complete this turnaround entirely. However I have uploaded as much as I have so far. The rest will be arriving post-crit :)
Posted by SamTremain at 10:02 No comments:
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Labels: Character Turnarounds, Transcription

Wilbur Whateley: Texture Maps


Posted by SamTremain at 09:52 No comments:
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Labels: Texturing, Transcription

Tuesday, 17 April 2012

DVD Cover & Disk Art


Posted by SamTremain at 14:42 No comments:
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Labels: Posters + DVD Art, Transcription

Friday, 13 April 2012

Wilbur Whateley: Body Hair, Eyebrows & Improved Rendering


Posted by SamTremain at 03:24 No comments:
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Labels: Rendering, Transcription

Wednesday, 11 April 2012

Wilbur Whateley: Gallery Style Render + Hair Experiment


 

Posted by SamTremain at 09:43 2 comments:
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Labels: Rendering, Transcription

Tuesday, 10 April 2012

Wilbur Whateley: Experimenting with Lights and Texture


Posted by SamTremain at 07:28 No comments:
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Labels: Lighting, Texturing, Transcription

Thursday, 5 April 2012

Wilbur Whateley: UV Maping



Posted by SamTremain at 04:21 No comments:
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Labels: Transcription, UV Mapping

Wilbur Whateley: Remodeled Ears


Posted by SamTremain at 04:20 No comments:
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Labels: Modelling, Transcription
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SamTremain
I am a BA Hons CG Arts and Animation student at The University for the Creative Arts, Rochester. This blog is a creative and academic journal of my progress on the course.
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Alhazred's Map (1) Amorphous Thing (1) Animations (3) Art of Documents (2) Character Design (28) Character Modelling (20) Character Turnarounds (4) Commission (5) Concept Art (41) Design Bibles (2) Displacement Maps (1) Drawing (11) Environment Design (1) Environment Modelling (2) Expression Sheets (3) Film Reviews (6) Final Animations (2) Final Concepts (4) FiveMan (2) Influence Maps (3) Lighting (2) Major Project (1) Maya Tutorials (11) Minor Project (19) Miscellaneous Concept Work (1) Modeling (2) Modelling (14) Mudbox (1) Narrative (18) New Designers (1) Posters + DVD Art (4) Prop Design (3) Rendering (5) Renders (1) Rigging (2) Silhouette (1) Skinning (2) Storyboard (1) Texture Maps (2) Texturing (5) The Room at the Hotel del Coranado (1) The Spawning: H.I.V (1) Transcription (44) UV Mapping (3) Wilbur (1) Work Placement (2)

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      • Games Character Model: Repost
      • Art of Document & Technicle Paper
      • Wilbur Whateley: 300dpi Still, Ambient Occlusion &...
      • Wilbur Whateley: Turnaround
      • Wilbur Whateley: Texture Maps
      • DVD Cover & Disk Art
      • Wilbur Whateley: Body Hair, Eyebrows & Improved Re...
      • Wilbur Whateley: Gallery Style Render + Hair Exper...
      • Wilbur Whateley: Experimenting with Lights and Tex...
      • Wilbur Whateley: UV Maping
      • Wilbur Whateley: Remodeled Ears
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